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COM

Role

Narrative Designer

Responsibilities

Create an overarching storyline centered on an abusive relationship
Write dialogue and in-game text descriptions
Connect game narrative and level flow cohesively

Team Members

Andrew Burge - Level Designer
Raul Rojas - Artist
Cody Beinert - Sound Designer and Narrative Designer
Anthony Rizzuto - Programmer
Anthony Kubelka - Sound Designer

COM marks the culmination of Sheridan Colleges Honours Bachelour of Game Design program. The Capstone Project ran from the start of 4th year to the very end and, saw the formation of a team to create a game with complete creative freedom. With this in mind, the team set out to create a narrative centric 3D point and click game that focused on abusive/toxic relationships.

I acted as the teams main narrative designer and was responsible for all things pertaining to the games narrative and story elements. Through a process of planning, creation, and iteration, a focus on adaptability to changes and feedback, and keeping in mind the subject matter of the game the game's narrative was completed.

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